The annual Game Developer’s Conference was held last week in San Francisco, and GameSpy has an interesting report on one of the conference’s more unusual highlights: the Game Designer’s Challenge—where three leading game designers apply their creative whazzit to create a concept for a game based on a, well, unconventional subject. (Gamespy calls it a sort of Iron Chef with joypads instead of spatulas…)
This year’s challenge was to design a game around none other than the Belle of Amherst herself, Emily Dickinson! The designers? Peter Molyneux (Black & White, Fable), Clint Hocking (Splinter Cell), and Will Wright (Sim City, The Sims).
There’s obviously no place for giant zebra gods, flailing swords, or night-vision and sniper rifles when you’re dealing with a woman who spent years closeted in her room writing letters and snappy poetry, though. It’s cool to get a little peek into the brainstorming process of three extremely creative guys dealing with a tough topic.
Go check out the whole article, whydontcha? 😀