Board Game Café
Welcome! We've tried to gather a selection of cutting-edge modern games that are playable in a short amount of time. Like, you know, lunch.
If you're planning to drop by, you can save some time by previewing our games below. You'll also find links to rulebooks to peruse or videos to watch. Better than that, though, drop in, grab a game, and start learning it!
Players flip category cards from a deck until two symbols match. The matching players race to be the first to call out an example of the category on their opponent’s card. Collect the most cards to win!
Draw letter tiles from the banana (as you do) and build them into crossed words in front of you. First player to use all of her tiles is the winner!
Take your turn as captain of the fantasy airship to pilot your companions to ever more distant cloud cities and fabulous treasures, or send them plummeting to their doom. It’s all in your hands, Bub. Until the next player takes over, that is.
Using only single-word clues, spymasters try lead their team to guess coded words on a grid before their opponents. If anyone carelessly uncovers the assassin, it’s instant game over!
You’re a bandit pulling off a daring Old West train robbery! Problem is, up to five other bandits have had the same idea! Play cards to grab as much loot as you can while punching and shooting at your rivals, but watch out for the marshal!
Zombies are about to overrun the city! You and your friends have 15 minutes to collect survival gear, load the van, and get the heck OUT. Frantically roll and re-roll your handful of dice to explore the city, collect gear, and fight zombies that get in your way.
You and your companions have crash landed in a strange desert. Your only hope for escape is to scour bizarre ancient ruins for parts to reconstruct a mystical flying machine. Blowing sand and thirst are your mortal enemies. Will you survive? (Probably not, really.)
You and your team of intrepid treasure hunters are searching a mysterious island for four ancient artifacts. Simple enough, except the island is sinking beneath your feet. Work together to find the items and escape, before the whole island vanishes beneath the waves!
Cobble together a space ship from a pile of junk parts, and blast off for fortune and glory! Then watch in horror as your creation endures meteors, pirates, and other hazards, shedding parts as your team of astronauts tries to pilot it home again.
Move your penguins in straight lines to grab fish before your opponents do, shrinking the ice floe at the same time, until everyone is left stranded on little fish-infused ice cubes. When movement becomes impossible, the penguins with the most fish win!
All right, King So-and-so, add lands to your 5 x 5 square kingdom by claiming tiles from the ones revealed. Then place it domino-style next to matching tiles in your growing kingdom, trying to score the most points with large areas of terrain and skillfully leveraged multipliers.
There are many suitors for the princess of Tempest, but you, of course, are the suitiest. Using Wit and Deduction,
try to get your letter delivered to the princess, while foiling the plans of your opponents.
Probably too long for lunchtime,
but it’s lying around, so… Dungeon exploring reduced to its most ridiculous essence. Kick down doors, kill monsters,
take stuff and run. Oh, and keep an eye on your “friends.” First one to Level 10 (by hook or by crook) wins!
A dwarf, an elf, a barbarian, and a mage walk into a shopping mall…and hilariously frustrating real-time co-op gaming chaos occurs, it seems. A super-unique cooperative game that probably can’t even be summarized here. Play it!
Try to capture your opponent’s Master or move your Master onto your opponents shrine to win this addictive two-player game. The catch? Five randomly drawn movement cards rotate around the table, and represent the only movements available for the whole game.
Based on an old computer game frequently used in middle schools to warn children of the dangers of joining unregulated wagon trains, players work together to try to survive a grueling trip to the West. Or, in some cases, abandon each other to pathetic deaths. Or, in many cases, all die before they really get anywhere.
You are well-mannered nobles settling grievances in the time-honored tradition: Dueling catapults attached to old-timey bicycles, launching wealth at each other! Build a collection of valuables for points, and hit other catapults to make your enemies lose theirs!
A quick and simple card game where scoring points is bad. Draw cards, trying to avoid getting a pair. If you draw a match, you score points. The first player to a target score loses the game. Ouch.
You play the crew on a Sitting Duck class explorer ship, which flies off into uncharted space and…kind of sees what’s there. What’s there is generally trying to kill you. Everyone works at the same time to decide on strategy and actions as the computer announces threats, and then you sit back and watch your plans fall apart, generally. Great fun!
Grab items from the sushi conveyor belt as they go by to make tasty combos for points, or block your opponents from enjoying theirs. Then have pudding.
Zen out with this simple game of placing tiles and sliding stones. Create a path for your stone to follow, while trying to hijack your opponents’ and steer them off the edge of the board and out of the game. Only lightly competitive and strangely relaxing.
Players add monster cards to a dungeon pool, while also removing bits of useful weapons and equipment from play,
until some sort of equilibrium is reached, and one hapless adventurer has to face the dungeon with whatever equipment is left. Good luck, hapless adventurer!
You are a zombie. You want to eat brains. Roll dice, three at a time, to get brains to eat. Keep rolling and collecting brains as long as you want, but if you get “shot”
three times, you lose them all! (Sad zombie is sad.) First zombie to chomp thirteen brains is the winner.
The rules are simple: draw a card and play a card. Try to collect “Keeper” cards that match the goal, and win the game. Except the goal keeps changing. And your hand size keeps changing. And the rest of the rules keep changing. Oh, and there’s zombies—they’re bad. But maybe they’re good? Everything’s in flux, in Fluxx.